Hello internet people, I'm Ben and I live in Southampton, England.
Here's some computer things I've created.

BlogGameboy ModsSubstreamConsole GamesToca 3 PSP Demo
From The TopProcBreaksProcedural ArchitecturestrenumExpansion Packs

• Gameboy Mods •

2018


I've been making Gameboy Macros; consoles that play GBA games but are actually made from half of a broken DS Lite. Building these to a high quality takes time but leads to a console with a bigger brighter screen than any official Gameboy Advance.

• Substream •

2010 - 2019


My big indie dream project, Substream is an on-rails shooter synchronized to music.It's currently in beta with a demo available. I started developing it before modern affordable engines like Unity were around, so I coded my own game engine in C++ DirectX. I've been building this up in my free time, now and then, over several years.

Substream WebsiteDownload the Beta DemoMore Info

• Console Games •

2006 - 2011


I worked at Sumo Digital as a UI and AI programmer. I'm credited in these console games, which are out now at your favourite second-hand retro games reseller.

• Toca 3 PSP Demo •

2007


The playable demo of the first console game I contributed to. I was the sole developer for the demo, deciding which tracks and cars I could squeeze into the strict file size for a PSP demo.

Download Toca 3 PSP Demo

Access your PSP's memory stick from a PC using a USB cable or card reader, and then extract the zip file to the root directory of the memory stick.

• From The Top •

2016


This is not my only Global Game Jam entry but it's definitely the most playable. Coding in Lua with fierydrake we created a memory game where you need to draw patterns, type words and play sounds, remembering the entire series you have learned after each new card is added. Play in browser or download.

From the Top on itch.io

• ProcBreaks •

2014


For the first Procedural Generation Jam I created this non-interactive Unity project that uses recordings of individual drum hits and designs a constantly evolving electronic drum beat. The forty samples are either my own recordings, from royalty-free sample packs, or generated with bfxr.

Download ProcBreaks for Windows

• Procedural Architecture •

2005


For the final project of my masters degree I developed software which procedurally generated indoor architecture. It was inspired by games like Grand Theft Auto 3 where the city buildings are just external walls. The software lets a user draw an outline building shape in two dimensions. Then in three dimensions the algorithm fills this shape with walls, doorways, and windows. The dissertation is around ten thousand words.

Dissertation PDFDownload Picag Program

• strenum •

2010


This is a handy C++ macro I use in personal projects. It makes a C++ enum work more like in C#, where the property names are members of the enum. Declaration and usage is very similar to a C++ enum but you'd write, for example, lang = LanguageId::French

More InfoDownload Header File

• Expansion Packs •

1998 - 2000


Before I became a programmer I wanted to be a level designer and worked enthusiastically on big mods for the awesome games of the day. These two are styled like expansion packs with single-player campaigns, multi-player maps and new features.

Maybe one day I will put these mods on SteamWorks. For now they require installations from CD-ROM versions of the games (Duke Nukem 3D Atomic Edition or Battlezone v1.4).

Download Battlezone: Last of the Galilean