#procjam 2014

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This month I took part in a nine day game jam. #procjam was my second game jam, the first one I took part in on the web, and the first where I worked solo. The theme was to “make something that makes something”. Making a game was optional though, so I made ProcBreaks – a procedural breakbeat generator. It’s a Unity program that designs drum patterns, making a kind of dance music that mixes and evolves over time. I definitely had fun making this, I feel like I finally “get” game jams.

And I reached the goals I hoped to achieve with it. Since the jam I’ve found it actually quite listenable. Usually the first thirty seconds are a bit strange; I notice that it’s not the best or most natural music I’ve ever heard and the timings seem to be a little off. But once it goes through a few changes I get the jist of it and as musical “background noise” it makes an acceptable infinite mixtape.