Code /resources and projects.
ProcBreaks - An infinite breakbeat mixtape generator, developed for #procjam 2014 in Unity.
Heditor - Simple 3D modelling tool which saves model data into a header file for displaying in a C, C++ or Objective-C project.
Procedural Architecture - My final project for my masters degree looked at procedurally generating interior layouts for buildings.
strenum - Handy C++ macro for taking enum values out of global scope and making them members of the enum.
School Game Development Projects - Work I've done bringing games programming into maths classrooms.